![]() The series stems from a game on the original purple buttoned Gameboy (in the 90's) called Gameboy Wars. If you've not already sampled the joys of Advance Wars you are missing a treat. Ultimately though, Advance Wars: Dark Conflict succeeds on the strength of its innovative new ideas, rather than its updated wardrobe. Dark Conflict is still your favourite turn based strategy game, but now with a darker, edgier aesthetic. There appear to be a list of test maps and a maplist by various developers who had a category of maps removed.Advance Wars grows up, has a makeover, and streamlines its experience. Present in the file system is a batch script called unused_map.bat, a standard batch file with commands to delete a huge amount of maps that are supposedly unused. The only difference between the two files is the filename.ĭuplicate unit list for the deleted T-STAR.map, which is a duplicate of T_STAR.map ("Rotor Battle"). Judging by the units, the map would appear to be a similar type of map as the map "T17: Coast Assault" but with a focus on aerial units, rather than a navy/land invasion. Two copies of a unit list, with an identical name to one of the deleted maps (see the batch script). Belongs to one of the deleted maps in the batch file of the same name.īelongs to one of the deleted maps in the batch file of the same name.ĭispos/daisuke_57, daisuke_58 and daisuke_59 Belongs to one of the deleted maps in the batch file of the same name.Ī map that appears to be some kind of predeployed Trial map or similar. Looks like some kind of Trial or Campaign map. Belongs to one of the deleted maps in the batch file of the same name.Īppears to be a map about dealing with a huge swarm of infantry. Looks like a beach head defence map, with a large number of indirects and meatwalls to deal with Player 2's many landers, mechs and tanks. Note the overlapping position of the Rig and the first Infantry - it appears to be testing that two units on the same tile get loaded correctly. Test map! Belongs to one of the deleted maps in the batch file of the same name.Ī test unit list used for the reinforcement function. The one used in the final build (dispos/cmp01_02) only has a Recon and a Tank. Some of these are unused in the filesystem and never loaded.Ī enemy reinforcement list for the first mission of the Campaign, C1. Add the WIP revision unit lists as well.Įvery map with predeployed units has a unit list associated with it that is called on map load or by the in-game scripting engine. While changing this byte does not enable the Japanese title screen, it has an additional effect of restoring German and Italian to the European version's behavior. The functionality can be restored by turning your Firmware Language to Japanese and changing the byte of the US ROM at 0圎720F from 05 to E5. The Japanese script most closely resembles the English script of the European version. The American and European versions of the game contain the complete Japanese version, later used in the 2013 DSiWare release, that is functional but dummied out in the game files. Text exists for this regarding all units, however, as the war tank/mega tank cannot be produced until mission 16, the text for these units goes unused. ![]() In mission 13, Greyfield Strikes/Rearguard Action, Greyfield/Sigismundo will give orders for the unit you have the most of to be disabled the next day. Capturing it allows the player to have an additional HQ, after this, it acts as a normal HQ.įound in "bmap_fs/e_menu00/e_mapmenu_lose_l" and "bmap_fs/e_menu00/e_mapmenu_win_l" are debug options which say "Debug " and "Debug ". 8.9 dispos/daisuke_57, daisuke_58 and daisuke_59.
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